Episode 6: F-Zero GX

F-Zero GX is a Gamecube classic that sought to turn the challenge of the racing genre all the way to 11.  It's a game where braking is actively discouraged, and if your speed ever drops below 1000km/h you’ve made a serious mistake.  It combines this insane pace with gravity defying tracks that bend and twist in on themselves creatively. Does F Zero GX’s refined racing formulae stand up to modern day criticism, or is it just too difficult?

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In this week’s episode, we discuss:

  • Just how fast are you really going in F-Zero GX?  Are these legitimate speeds, or is it all a clever illusion?

  • Does the story mode of the game teach you the lessons you need to complete the grand prixs?  Or is it the other way round?

  • Are long straight tracks where you get to go super fast far superior (team Pat), or is it better when the track is filled with difficult, hairpin turns (team James)?

Find out the answers to these questions, and many arguments over difficult, in this week’s episode of Retro Spectives!


Was this the best way for James to introduce Pat to the racing genre? Is this the best racing game ever made? Tell us what you think on our community discord server!


Intro Music: KieLoBot - Tanzen K
Outro Music: Rockit Maxx - One point to another
F-Zero GX’s OST: Hidenori Shoji, Daiki Kasho, Alan Brey

Pat’s Article on F-Zero GX
Half Pipe Speedrun