Episode 23: Halo: Combat Evolved

On the 15th of November, 2001, the Xbox launched with a tremendous bang.  Not since Super Mario World for the SNES had a launch title been so well regarded.  Halo invented, and went on to define how console FPS games should be made - limited weapons, regenerating health, slight auto-aim - Halo made these the industry standard.  Halo was seen as a masterpiece - not just for its single player campaign, but for its fun couch co-op mode and competitive multiplayer.

But has Halo actually stood the test of time, 18 years later?  With a million sequels to its name, and the Masterchief Collection delivering a remaster of the games, is it just a nostalgic trip to visit the grandfather of console FPS?  Or does it stand up strong alongside its peers, and show the world that Halo is a true classic?  

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On this episode, Patrick, James and special guest Cameron Boozarjomehri of the Sweating the Small Stuff Podcast discuss:

  • How well implemented is the two-weapon system in Halo?  Is it needlessly restrictive and punishing? Or does it add to the strategic depth and tactical approaches available to you?

  • How good is Halo’s level design?  Are it's inside areas just as strong as its outdoor ones?  Is its use of backtracking and reuse of assets a novel twist, or just boring and lazy?

  • Will Patrick ever admit the benefits of a controller for an FPS, or will he continue to obnoxiously proclaim the superiority of mouse and keyboard?

We answer these questions, and many more, on the 23rd episode of the Retro Spectives Podcast!


You should definitely check out Cameron’s podcast, Sweating the Small Stuff! Each week he sits down with a guest and gets down to the nitty gritty of geek fandom - like what the deal is with universal translators, or the science of superheroes!

And as always feel free to come on over to our Discord for more arguments and discussions about the games we love and even more importantly: the ones we don’t.


How to install Halo CE to work with newer versions of windows with higher resolutions and better texturing.

1. Download Halo CE:
http://hce.halomaps.org/?fid=410

2. Get a Halo 1 CD KEY from your legitimate copy of Halo 1

3. Download Patch:
https://bungie.net/en/Forums/Post/64943622…

4. Download Halo RE Maps and put them in the map folder.  Download UI Map and put it in your map folder:
https://old.reddit.com/r/HaloCERefined/comments/9l9ujl/downloads/…

5. Download and drop chimera into your controls folder:
https://opencarnage.net/index.php?/topic/6916-chimera-build-49/…

6. Add -console and -devmode as command parameters to your shortcut

7. Apply these commands in console:
chimera_interpolate 9
chimera_af 1
chimera_vertical_fov 90 
chimera_uncap_cinematic 1 
chimera_widescreen_scope_mask 1 
chimera_block_lod 1


Intro Music: KieLoBot - Tanzen K
Outro Music: Rockit Maxx - One point to another
Halo CE OST: Michael Salvatori

Pat’s Article on Halo 1