Pokémon Snap was released at the height of pokémania in 1999. It offered to people’s imaginations a way to see Pokémon in full 3d in their natural environments, instead of poorly rendered sprites on the screen. It also offered a gentler, more exploratory experience - here, ‘capturing’ a pokémon means getting a great photograph, not enslaving it to use in pit fights. Does Pokémon Snap’s on-rails and slow paced gameplay get to the core of the Pokémon experience, or is it a boring snoozefest?
On this episode, we discuss
Should there always be logical underpinnings to your interactions with the world of Pokémon Snap, or is it better to have a sense of wonder and surprise?
How enjoyable is the fundamental gameplay? Are the mechanics of photography well implemented in how well shots are graded?
Is it animal cruelty to push pokémon into lakes of lava in the hope that something cool will happen?
Find out if Pokémon Snap is still fun to play all these years later on the 12th episode of the Retro Spectives Podcast!
Download the zip file then extract its contents into your Plugins > Graphics folder
Enable it in the Settings > Plugins menu
Under Options > Configure Graphics, fiddle with the three settings until you land on the one that is right for your setup (try direct draw, 1024x768, Bilinear)
Intro Music: KieLoBot - Tanzen K
Outro Music: Rockit Maxx - One point to another
Pokemon Snap OST - Ikuko Mimori