Certain games defy easy description or understanding. They unite so many disparate ideas, many of which feed into one another, that explaining it in one sentence is both a simplification and completely obtuse. And this is Megaman Battle Network 3. Its a card game - but it's also an action game. Its like Pokemon - except you have no overarching goal or objective at the start of the game. Its an RPG - but you can beat the game barely touching that stuff if you’re good enough at rhythm games!
So, what exactly is Megaman Battle Network 3, and do all these elements come together into a complete package?
In this episode, we explore:
How well do the RPG, action, and deck building parts of the gameplay work together? Do they feed into one another to create a better whole, or simply feed off one another?
What sorts of things can you do with the customisation options available to you? Are they all damage upgrades and variants, or more diverse, allowing for creativity?
Is the story actually decent or is James completely insane?
Find out the answers to these questions (particularly the last one) in the 10th episode of the Retro Spectives Podcast!